Hard Surface Character Modeling Techniques by Josh Herman
English | AVC 1182x720 30 fps | MP3 90 Kbps 22.05 KHz | 14.46 GB
Robots, mechs and sci-fi suits of armour. These each provide their own unique challenges and are quite different, but they all share something in common. They are characters. Characters are not cars, props, or buildings and require a different type of attention and focus. However, they do share a lot of things in common with cars, weapons, and props and can become a balancing act to create an appealing character.