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The Gnomon Workshop Environment Production Workflow Tips Tricks and Concepts-PLATO

The Gnomon Workshop Environment Production Workflow Tips Tricks and Concepts-PLATO
The Gnomon Workshop Environment Production Workflow Tips Tricks and Concepts-PLATO | ISO | 1.38 GB


3D Environment artists require an extensive set of tools and techniques in their arsenal in order to deal with the complexity of a full 3D environment. Environment artist David Lesperance will guide you through his process for developing 3D environments in Environment Production Workflow û Tips, Tricks and Concepts. Various topics are addressed in this lecture, starting with the composition and layout of the scene, lighting, materials, textures, and sculpting techniques.



Author: golemsonbi / Date: 18-12-2012, 22:13 / Comments: 0

The Gnomon Workshop Environment Production Workflow Tips Tricks and Concepts-PLATO ISO

The Gnomon Workshop Environment Production Workflow Tips Tricks and Concepts-PLATO ISO

The Gnomon Workshop Environment Production Workflow Tips Tricks and Concepts-PLATO ISO | 1.38 GB

3D Environment artists require an extensive set of tools and techniques in their arsenal in order to deal with the complexity of a full 3D environment. Environment artist David Lesperance will guide you through his process for developing 3D environments in Environment Production Workflow u Tips, Tricks and Concepts. Various topics are addressed in this lecture, starting with the composition and layout of the scene, lighting, materials, textures, and sculpting techniques.



Author: prince_AG2012 / Date: 17-12-2012, 22:06 / Comments: 0

Gnomon Workshop - Environment Production Workflow : Tips, Tricks and Concepts

Gnomon Workshop - Environment Production Workflow : Tips, Tricks and Concepts

Gnomon Workshop - Environment Production Workflow : Tips, Tricks and Concepts
English | Audio: aac, 44100 Hz, stereo (eng)
MP4 | Video: h264, yuv420p, 1280x720, 15.00 fps(r) (eng) | 1.53 GB
Genre: Video Training

3D Environment artists require an extensive set of tools and techniques in their arsenal in order to deal with the complexity of a full 3D environment. Environment artist David Lesperance will guide you through his process for developing 3D environments in Environment Production Workflow – Tips, Tricks and Concepts. Various topics are addressed in this lecture, starting with the composition and layout of the scene, lighting, materials, textures, and sculpting techniques.



Author: davida / Date: 19-01-2013, 17:04 / Comments: 0

The Gnomon Workshop - Fundamentals of Perspective 1 & 2

The Gnomon Workshop - Fundamentals of Perspective 1 & 2

The Gnomon Workshop - Fundamentals of Perspective 1 & 2-PLATO
English | ISO | 2 DVD | 15.4 GB
Genre: Video Training

A solid understanding of Perspective gives the artist themeans to draw what they see both accurately and believably.



Author: Mirana / Date: 20-03-2013, 14:52 / Comments: 0

The Gnomon Workshop Fundamentals of Perspective 1

The Gnomon Workshop Fundamentals of Perspective 1

The Gnomon Workshop Fundamentals of Perspective 1

English | Duration: 186 minutes | Size: 7.545 GB
Genre: eLearning

A solid understanding of Perspective gives the artist the means to draw what they see both accurately and believably. This series on the Fundamentals of Perspective will provide artists with the understanding of not only the concepts but also put them into practice as Illustration master Gary Meyer guides you through each exercise. In this lecture titled Fundamentals of Perspective 1: One-Point Principles and Concepts, the basic concepts of one-point perspective will be covered. This lecture primarily focuses on the fundamental understanding of the principles, terminology, and the concept of scale in perspective. Gary will demonstrate through various exercises, how to not only set up an illustration in perspective, but also how to draw objects to scale using methods to transfer scale from one object to another in correct perspective. The principles and concepts discussed here provide a solid foundation that the following lectures build upon.



Author: prince_AG2012 / Date: 20-03-2013, 18:25 / Comments: 0

Gnomon Training - Environment Production Workflow : Tips, Tricks and Concepts

Gnomon Training - Environment Production Workflow : Tips, Tricks and Concepts
Gnomon Training - Environment Production Workflow : Tips, Tricks and Concepts
English | AVC1 1280x720 15 fps | AAC 64 Kbps 22.05 KHz | 1.53 GB
Genre: eLearning

3D Environment artists require an extensive set of tools and techniques in their arsenal in order to deal with the complexity of a full 3D environment. Environment artist David Lesperance will guide you through his process for developing 3D environments in Environment Production Workflow – Tips, Tricks and Concepts. Various topics are addressed in this lecture, starting with the composition and layout of the scene, lighting, materials, textures, and sculpting techniques.



Author: shareislove / Date: 19-01-2013, 15:39 / Comments: 0

The Gnomon Workshop - Fundamentals of Perspective 2

The Gnomon Workshop - Fundamentals of Perspective 2

The Gnomon Workshop - Fundamentals of Perspective 2

English | Duration: 201 minutes | Size: 7.865 GB
Genre: eLearning

A solid understanding of Perspective gives the artist the means to draw what they see both accurately and believably. This series on the Fundamentals of Perspective will provide artists with the understanding of not only the concepts but also put them into practice as Illustration master Gary Meyer takes you through each exercise. In this lecture titled Fundamentals of Perspective 2: Two-Point Principles and Concepts, we continue the discussion with an overview of Two-Point Perspective. Gary discusses methods of measuring and plotting scale correctly in two-point perspective by first discussing ways to transfer scale correctly, then using those techniques, he demonstrates how to correctly draw from plans and elevation diagrams. Gary then demonstrates how to plot various surfaces like ellipses and incline surfaces in perspective. Lastly, he discusses concepts dealing with auxiliary vanishing points, the cone of vision and using both one and two point perspective correctly in a drawing.



Author: prince_AG2012 / Date: 20-03-2013, 18:26 / Comments: 0

The Gnomon Workshop - Concept Design Workflow vol 2

The Gnomon Workshop - Concept Design Workflow vol 2

The Gnomon Workshop Concept Design Workflow vol 2
English | .mp4 | 1280 x 720 15fps | AAC 44,1kHz stereo | 279 minutes | 3.27 GB
Genre: eLearning

In this lecture and demonstration, Aaron Limonick shares a number of rapid sketching techniques for use in any production environment. Beginning with a ‘blank canvas’ in Adobe Photoshop, Aaron demonstrates the creative process behind designing for an ultimately collaborative effort, the purposes of different types of sketches, and finally the importance of painting value studies and color keys in a quick and effective manner. Using the methods of a traditional painter in a digital medium, students will learn how to bridge the gap between a variety of quick ideation sketches and a finished concept painting with a sense of story.



Author: posterhd / Date: 19-04-2014, 17:10 / Comments: 0

The Gnomon Workshop Anatomy Workshop Volume 2-PLATO

The Gnomon Workshop Anatomy Workshop Volume 2-PLATO
The Gnomon Workshop Anatomy Workshop Volume 2-PLATO | ISO | 6.1 GB

In this lecture, the second title in a series on human anatomy as it relates to figurative art, figure painter and instructor Charles Hu expands on the structure and proportion principals discussed in his first lecture, translating them into a live figure drawing studio environment. Charles begins this lecture by discussing the principals of shading and light to describe three dimensional forms, as he will be demonstrating shading techniques later in the lecture.



Author: congtu89 / Date: 3-07-2013, 23:03 / Comments: 0

The Gnomon Workshop - Painting Realistic Skin in Mari 2.0-PLATO

The Gnomon Workshop - Painting Realistic Skin in Mari 2.0-PLATO

The Gnomon Workshop - Painting Realistic Skin in Mari 2.0-PLATO
Released: 2013-03-19 | Author: Justin Holt | Size: 1.90 GB
Genre(s): Training / Tutorial


In Justin's second texture DVD tutorial, he covers how to paint realistic female skin in the new Mari 2.0. Justin will explore various types of photographic reference as well as demonstrate relatively new techniques to painting pore displacement textures using scanned pore details. He will introduce you to Mari 2.0, the best way to transition from Mari 1.6 or 1.5 and explore the all new and exciting layer system within Mari 2.0 to ensure a 100% non-destructive workflow. To finish off the demos, Justin will show the easiest methods in which to paint convincing eyes that will breathe life and soul into your characters.



Author: kingdai / Date: 21-03-2013, 09:21 / Comments: 0

The Gnomon Workshop - Creating Trees in Maya Paint Effects-PLATO

The Gnomon Workshop - Creating Trees in Maya Paint Effects-PLATO

The Gnomon Workshop - Creating Trees in Maya Paint Effects-PLATO
English | DVD ISO | 1280x720 | mpeg4, h264, yuv420p, 15.00 fps(r) | aac, 44100 Hz, stereo | 5.23 GB
Genre: eLearning


Creating Trees in Maya: Paint Effects The Gnomon Workshop: Date: 2012-11-27 Disks: xx/54: In this DVD, Alex demonstrates how to use the Paint Effects engine in Maya to create realistic trees. We begin by looking at the default PFX library, which has been converted to polygons for a Mental Ray workflow in an interactive instancer driven scene. Alex then thoroughly demonstrates how to customize a tree, using a library preset as a start point. All relevant paint effects attributes as discussed so that it becomes clear how to create trees that match the desired look for branching leaves and behavior. Creating custom textures in Photoshop and setting up miaMaterials is then explored using Physical Sun/Sky and photographic camera exposure.



Author: xidau123 / Date: 1-12-2012, 16:13 / Comments: 0

The Gnomon Workshop Concept Design Workflow vol 1

The Gnomon Workshop Concept Design Workflow vol 1

The Gnomon Workshop Concept Design Workflow vol 1
English | .mp4 | 1280 x 720 15fps | AAC 44,1kHz stereo | 279 minutes | 1.57 GB
Genre: eLearning

In this lecture and demonstration, Aaron Limonick shares a number of rapid sketching techniques for use in any production environment. Beginning with a ‘blank canvas’ in Adobe Photoshop, Aaron demonstrates the creative process behind designing for an ultimately collaborative effort, the purposes of different types of sketches, and finally the importance of painting value studies and color keys in a quick and effective manner. Using the methods of a traditional painter in a digital medium, students will learn how to bridge the gap between a variety of quick ideation sketches and a finished concept painting with a sense of story.



Author: posterhd / Date: 19-04-2014, 07:26 / Comments: 0

Gnomon Workshop - Action and Close-up Animation : Animation Techniques

Gnomon Workshop - Action and Close-up Animation : Animation Techniques

Gnomon Workshop - Action and Close-up Animation : Animation Techniques
English | Audio: aac, 44100 Hz, stereo (und)
MP4 | Video: h264, yuv420p, 1024x748, 15.00 fps(r) (und) | 1.61 GB
Genre: Video Training

BEHIND THE SCENES (BTS) is an exciting DVD series developed to showcase the creation of a game cinematic sequence. In this chapter of the series Burke Roane focuses on two action oriented game cinematic shots.



Author: davida / Date: 19-01-2013, 18:32 / Comments: 0

Gnomon Workshop - Production FX Workflows Dragon Age: Origins

Gnomon Workshop - Production FX Workflows Dragon Age: Origins

Gnomon Workshop - Production FX Workflows Dragon Age: Origins
English | Audio: mp3, 22050 Hz, mono, 48 kb/s
FLV | Video: vp6f, yuv420p, 1024x768, 15.00 fps(r) | 2.47 GB
Genre: Video Training

Brandon Young presents his production FX workflow by reconstructing a shot from the Dragon Age: Origins cinematic created at Blur Studio. He goes over the shot breakdown, the goals of the shot and how to achieve them quickly. Brandon shows how to use Particle Flow, FumeFX and stock elements to make the effects shine. He then delves into rendering and compositing the effects elements into the actual production shot.Instructor for this title: Brandon Young



Author: davida / Date: 19-01-2013, 18:37 / Comments: 0